
Guide updated and accurate as of Mechanicus version 1.3. Warhammer 40,000: Mechanicus - Heretek is the first expansion of the surprisingly good 2018 turn-based strategy, which put players in command of a whole Ark Mechanicus as it fought to control and stop a Necron awakening in one of the farthest reaches of the Imperium. but most of your Tech-Priests will probably be dipping into Tech-Auxilium to make use of its excellent first skill, and thus they'd have easy access to selecting their preferred armor piece from the Auxilium's set. or, you probably won't want to dip into Dominus's +4 range talent on a pure-melee Explorator just to get a piece of gear because that skill won't be of use.
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For example, if you already have a piece that gives +2 hp and a bonus you want, replacing it with something that gives the same bonus plus 1 additional hp should be very low on your gear priorities. Geek out and get the best value on Classic / Logic / Puzzles Games Logiquest: Shadow Glyphs for only CAD 39.99 at Carta Magica Montreal. If you have the DLC, stacking Xenarite's crit-boosting legs together with crit arms will give you a huge bonus that can enable high-damage Tech-Priests to crit far more often than not.įor crafting specific builds, I would say to first look at the tree or trees that you are planning to go down for skills, then supplement the weakest pieces of that discipline's armor set by dipping into other classes with skills that will also be useful to you. I just cant understand why games use this rotation method. Please, oh please give us the option to switch Q and E to the opposite rotation than what you currently have. I also prefer to lean towards selecting unique offense bonuses in the arm slot, since late-game Mechanicus swings significantly towards that old adage that "the best defense is a good offense" - you'll be saving your HP and Awakening levels the more Necrons you can melt in a turn and the quicker you can melt them, and the same goes for the benefits of movement distance in the leg slot. Just as I feared, the camera rotates in the opposite direction than it should, and my brain just doesnt work this way. On the other hand, you still probably don't want to dip below 15 hp or so, lest your Tech-Priests risk being two-shot by an unfortunate selection of harder enemies focusing fire on them. In general, I prefer to lean more towards armor bonuses over plain HP on most tech-priests, since access to large amounts of healing is very easy to get after the early-game, and damage reduction will likely save you more health than you would have gained in the trade-off if your priest is targeted with that damage type more than once or twice. Still, I can try to give tips based on how I play. You'll find that the game is pretty unbalanced in favor of the Cult Mechanicus (in a fun way, fortunately!), though not as severely as it was on release, so whatever path you find yourself going down will probably still be viable through to the end. in English - Latin-English Dictionary Glosbe Adeptus Mechanicus Warhammer 40k. first of all, please don't take my word as the Omnissiah's gospel for Optimization. In-game character attributes and profile page text.

If you're new to the game, or you just wanted some tips.
